The reality is that Xbox series x is just a more powerful gaming system to play Xbox one games and there isnt a next generation Xbox. Ubisoft is quite skilled at the art of taking attractive screenshots. Sure massive cutbacks need to be made on Xbox One. And that could backfire. Please deactivate your ad blocker in order to see our subscription offer. But I disagree with the idea that cross gen games look bad or that the reason Infinite looked this bad was the cross gen nature of the game. There was a problem. The dynamic lighting system is the culprit behind the visual quality. Halo Infinite Graphics Analysis – Slipspace Engine Shows off its Technical Prowess. Thus dropping Xbox One won't result in the next gen power being used for impossible gameplay things on Xbox one. Given that the Xbox Series X is supposed to be top of the line, seeing this level … If there was ever a time to delay a game for a good reason, it’s now, but Infinite seems locked into being a Series X launch title at all costs. It's a bunch of enemies looking out of frame, which draws the eye off the image. the fact that there's actually people who genuinely think that halo infinite will be bad because the graphics on a TECH DEMO designed to show off gameplay rather than graphics is just more proof that the human race is becoming dumber each year level 2 Please refresh the page and try again. Even in motion, Infinite looked mushy and dull to me, as if its rocks went into a blender and then were reformed from paste. Yea graphics weren’t the best but I’m not a graphics whore. Maybe Halo Infinite will be a blast, and one thing is for sure: It won't be accused of being "downgraded" when it releases. What's actually going on with Halo Infinite's graphics? The classic art style is what makes Halo great! Comparing Halo: Infinite with Ghosts of Tsushima might be a more apt comparison as they are both open-world games, and The Last of Us series tends to be much more linear. I hope this was from an early build because if they release that game in 4 months it's gonna bomb hard. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook. Gameplay looks great, but there's been lots of criticism of the 'flat' graphics. ... Go back and look at it in 4K60," suggested Xbox games marketing GM, ... Bad puns and video games since 1999. I think its because the New xbox is supposed to be the most powerful console but the graphics don't look as good as people hoped. But the brutes look worse than in Halo 3. While most games coming out right now are going to be cross gen to a certain extent, it seems like Halo is suffering more from that issue than others, which is why things look so off here. Ray tracing can fix Halo: Infinite's bad graphics and shadows Halo: Infinite isn't the next-gen spectacle we expected. Well, naturally Digital Foundry is on the case with all their technical knowledge, and I would put more weight in their opinions than I would anyone else’s, including my own. Halo infinite looks like rubbish and the gameplay looks outdated. The big talking point since last week's Xbox Games Showcase has been about the graphics and visuals in Halo Infinite.. I highly recommend that whole video, but the long and short of it really appears to be the idea that Halo Infinite was probably developed to run at 60 fps on Xbox One originally, but now that it needs to also be a Series X debut title, something has gotten lost in translation, and it simply doesn’t look nearly as good as it could. 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